I've had a lot of web development work lately, but I've still been doing a bit of programming and I think I'm taking the wrong approach with this engine.
Why?
Because there's nothing incredibly special or unique about this engine and it's not going to create anything special or unique in many peoples hands even mine.
I've been looking at old dos games since I grew up playing them and for me graphics are a weird thing, it's awesome having shiny graphics but all the work on them detracts from the main point of making a good game for me.
Sure the graphics wouldn't be great in this isometric engine but I think it would be too much work to make isometric graphics for a game and I wouldn't spend enough time on what mattered: game play and reviving peoples imagination.
With simple graphics and a lot of textual content I feel so much more, connected and amerced in the game; with great graphics I look at it for a while then get sick of the non-existent game play.
To really make my engine, I think I'm going to start with simple and slow 2d top-down tile based graphics and put a lot more effort in to the text and game play, the graphics will be the last thing on my mind.
Monday, April 21, 2008
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:P
Zapato.
why didnt to vbgore?
curious to know if you ever got to a point where you z-sorting was sufficient to create content like Equinox or Diablo - http://www.mobygames.com/game/snes/equinox/screenshots
If so I would like to talk about your approach before discontinuing our developmen.
This is a *bump* to let you know that there are pretty much no Isometric C# Engines, and I was looking forward to your one :/
If you've stopped dev (Last post was in April :() would you mind releaseing the Source Code? :)
Thanks alot!
Enjoy the rest of your day!
- Reelix
Reelix, if you ever decide to switch over to AS3 then you oughta check out the as3isolib - http://code.google.com/p/as3isolib/
Its opensource and if you wanted to take a look at the code for migration to C#, you are certainly welcome to do so.
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