So today I sat down for a while working out all my algorithms, then I realised that since I asked my brother a few things he started writing them too, so we both got some good algorithms for drawing the tiles properly!
From there I did quite a lot, the engine now:
- Loads maps, can save them easily too
- Has a z index
Here's the features of the map so far:
- As many tiles as you want on a single map, it will always draw them correctly due to special sorting I've done ;)
- Support for multiple Z levels, so you can have a little house with a roof that you can walk under without being warped etc
- Walls etc can be added and will automatically block because of their height!
So, pretty busy today and this is alot of progress for something like this: Here's another LAME screenshot! It shows different heights, different tiles on the map too.
No comments:
Post a Comment